If you come across other reasons and solutions for a render that has unexpected holes, feel free to share your thoughts here in the comments. What's covered Introduction to box modelling/working with symmetry Refining your model Unwrapping UVs/Placing seams Texture paintingI cannot express how appreciative I am for your help and tutorials.I could not. I hope these tips help you get around the issue if you see it. Struggling to get to grips with modelling charactersIn this 1 hour 4 minute video tutorial I show you how to box model and UV map a simple character in Cheetah3D. If you are still having issues, then you may need to try to fix the topology of the mesh or build a lower-resolution version of the same with fewer polygons in the small areas of the mesh. The default is 2, so if you are having issues at 2 then drop it down to 1 iteration and test again. If you are using the Subdivision modifier in C3D and you get results similar to those shown above, try to reduce the number of iterations on the Subdivision. You can visit the 3D Slash website for more information. Also, please note that these prices are subject to change with time. Render of an arbitrarily detailed mesh with holes / missing polygons. With the paid plans starting at 2 per month, 3D Slash is a cheaper alternative to Substance Painter. I have not tested for a limit or the conditions of when this happens but if you are applying multiple iterations of subdivision to a mesh that is already high-resolution then you may see holes appear. Whatever your need, C3D's renderer seems to have difficulty dealing with these extremely dense meshes. There is almost never a need for such a high-polygon count model in my scenes but from time to time I may want a higher resolution mesh to support something like displacement of very fine details if a Normal Map is not an option. I have also seen "holes" appear in renders when a surface simply has too many polygons in a small space. Nothing about the model changed (except the XYZ scale values).Ĭorrected render by increasing the object's XYZ scale properties. Here is the same object rendered again but with the scale increased. In your own example you may need to scale your model larger or smaller depending on the relative size of your objects and the current scale setting similar to those shown here. To fix this render, I adjusted the scale to 1 although an increase to. Try adjusting the scale of your model under Properties -> Polygonobject -> Scale. Very small (and possibly very large) scaling can cause issues with the renderer in C3D. For this model to render correctly, I had to increase the scale. To demonstrate the problem in the previous render I scaled my object by. One possible solution for this problem is to change the scale of your model. Notice there are missing polygon faces or holes in the model even though the mesh appears to be correct.īroken render with holes or missing polygons. Here is an example of what you might see when you encounter the issue I describe above. Normal polygons in the 3D preview in C3D. Here is an example where the object appears correct in the 3D preview. Sometimes you may find a render from Cheetah3D (C3D) that appears to have holes or missing polygons but the object mesh looks fine in the 3D preview.
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