![]() ![]() ![]() You can also find a video comparison between the 20 versions here. The game is coming to PC on December 8th. It’s also worth noting that 343 Industries will add Ray Tracing effects via a post-launch update. ![]() Lighting, foliage, textures, and more have all seen a bump in detail. Moreover, it will come with advanced graphics settings, weapon offset control, triple key-binds and PC LAN support. When you look at the two screenshots you can see a decent improvement in the visuals. PC gamers can expect support for ultrawide/super ultrawide monitors, FOV adjustments, and framerate customization. And yeah, we’ll all miss Craig and all those memes that were created for him.Īs we’ve already reported, Halo Infinite will support all the PC-specific features players have come to expect. Now I don’t expect its art direction to change but as we can see, the game will at least look good. There is no doubt that Halo Infinite looks better than its 2020 version. Additionally, the team shared a screenshot, showing off the new looks of the “ meme-orable” Craig. Players want to feel that return to the Bungie era of the franchise and capturing that sandbox feeling better than even Bungie could in subsequent games is a grand way to accomplish that.343 Industries has shared a new set of screenshots, showcasing some of the enemies that players will fight in Halo Infinite. From changes in the environment that manifest depending on the time of day to the realization of an ecosystem of wildlife that was initially set to be in the original Halo, Infinite's Zeta Halo seems to be the ultimate expression of Combat Evolved's huge outdoor playgrounds. In these screenshots, it's clear to see that the faint vision of the open world from the original gameplay reveal is on its way to becoming fully realized. ![]() With the screenshots pouring out of the Inside Infinite updates the past couple of months, it's obvious that this was the right decision. While the open world nature of the game would generally lead to that type of loss in visual fidelity, leaders at Microsoft still felt it worth taking an extra year to ensure that Infinite is the turnaround that Halo needs. Multiple screenshots have been released focusing on the world of Halo Infinite and its return to form. Unfortunately, it just didn't. Instead of an amazing jump that made the recently-released Xbox Series X look like a powerhouse, some players felt the game looked worse than 343's past efforts. Both of these games have been repaired immensely over the years, but there's no solving a bad first impression.Īfter the turmoil of the previous generation of releases, the Halo Infinite reveal needed to hit hard. Halo 5's multiplayer at launch was split between a stripped-down deathmatch suite and a large-scale mode called Warzone that some felt was just an excuse to sell trading card packs via microtransactions. There were also major launch issues for several games in the franchise in recent times. The ambitious Halo: The Master Chief Collection became notorious for its broken multiplayer at launch and its use of PC ports of the original Xbox games. Related: Halo: The Master Chief Collection - Every Covenant Enemy's Origin By relying too much on supplemental material, 343's games felt like middle chapters in a season of TV that isolated those who just wanted to play the games. The original trilogy really didn't support that tweak, especially as 343 tried to humanize John 117 by bringing in elements from the novels and other Halo sources. Halo Infinite - Lone Wolves: Season 2 Available Now Lone Wolves, gear up for Season 2 of Halo Infinite multiplayer Experience fresh content including new. Both Halo 4 and Halo 5 took turns in their narrative that isolated fans, including making Master Chief just one hero in a complex universe. When 343 Industries took over the Halo franchise, they really wanted to make it their own, but striking a balance between their vision and what original developer Bungie left behind proved difficult. ![]()
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