In addition, the developers’ collaborative effort with publisher Private Division has begotten the first of two brand new story expansions in the form of the separately purchasable DLC, Peril on Gorgon and Murder on Eridanos, respectively. The game has seen a series of patches, each promising to enhance some of the visual and performance issues that plagued it upon release. On the flip side, Virtuous, the development company that handled the task of bringing over Obsidian Entertainment’s vision to the Switch, has been hard at work during the past thirteen months. From scenery gutted of detail, fuzzy resolution, and horrendous draw distances to lots of pop-in and low frame rates, the general consensus when my copy arrived in late June, almost a year to the day of my writing this, was that The Outer Worlds on the Nintendo Switch remained a solid game but one that was best experienced on more powerful hardware. For many reviewers and gamers, the result wasn’t up to snuff. While the essence of the game, beloved by so many, remained mostly intact and was received as positively as ever, much fuss was made about the various downgrades that were required in getting this version to perform adequately on the Switch. The reactions, to put it mildly, were somewhat mixed. Then, in the summer of 2020, the Switch port of this unique and ambitious next-gen RPG finally arrived. At the time, the heralded first-person shooter/role-playing game, created by the minds who introduced the world to the first two Fallout titles, surprised nearly everyone when the Switch version was announced to follow upon the heels of its Windows, Xbox One, and PS4 counterparts only months after its late 2019 debut on those platforms. It’s been just over a year since The Outer Worlds launched on the Switch.
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