![]() If you wanna work out a deal PM me and if you help me out for free ) let me know down here so every body can read about it.ĭoing it is noy difficult, the tricky part is that the Genesis figures don’t have enough polygons to achieve enough detail I think, I have not tried. I haven't brought out anything yet but working on something quite nice in the line of a story with Genesis 8 which is very detailed. Not only that when ever i would use it i would credit this person in any upcoming stuff im doing. Would really appreciate the effort en would also pay for it if you make something of your own and be very detailed about it. So like export it to Blender or poser and when done export it back to Daz3d. Isn't there something a bit easier then dformer in Daz3d? Does anyone know how to do this in blender or poser? He did how ever mention he made it in Blender and also pointed out the deformed option in Daz3d but thats a real pain in the royal but :P I've talked to Forged3dx but he's quite bussy i even offered to pay for a video tutorial but he almost has no time at all. I'd really appreciate any tips/suggestions/insight on what I might be doing wrong and how to properly rig custom meshes within the DAZ Studio.Anyone knows on how to grab breast like this: And I've tried a number of different things (mostly guess work) to no avail. It's as if the center of the custom cloth is way above the center of the base figure. So, I selected "shirt" as the Projection Template as well as the Content Type. In this particular case, my custom cloth is a tank top. ![]() Use the Transfer Utility (Settings are shown in the attachment)Īs soon as Step 5 is done, I see the custom cloth being placed well above the base figure.Import the custom cloth into DAZ Studio (Note: When the custom cloth is imported, it is at a perfect position where it is "covering" the G3 figure as it should).Create a custom mesh that nicely fits the G3 base figure.Export G3 figure and import it into Blender.Here's a quick overview of my usual workflow: So, I've just recently started using DAZ Studio (version 4.10 Pro), and I'm having a rough time rigging a custom cloth for Genesis 3 base figure. I tried updating my graphics card drivers, that didn't help either. This issue is INCREDIBLY frustrating, not to mention extremely visually jarring when the view is shifting around in such a jerky motion, and in the opposite direction of my inputs.I tried wiping Daz completely off of my computer and did a fresh install, and I found that I'm having the EXACT same issue. The second pan works just fine because I am slower and more deliberate about how I move my mouse. The first pan attempt shows the issue, it results in the view quickly jerking down and to the right, despite the fact that I'm trying to pan the character up and to the left. ![]() Here's a gif of the problem while trying to pan (gif starts with me zooming). But when I move the cursor back to the right and try to do another leftward rotation (without waiting a moment) then the view suddently JERKS to the right (and weirdly upward over the top of his head as well). ![]() You can see the first leftward rotation works fine, because I move the mouse slowly and deliberately, then release the mouse button. ![]() Here's a gif of the problem while attempting to rotate the view. (gif starts with me zooming in on the character). But if I ctrl+alt+click in the viewport and try to move the mouse to rotate/pan WITHOUT waiting a moment, about half the time the view suddenly jerks quickly in the opposite direction from how I am moving my mouse. If I ctrl+alt+click inside the viewport, wait just a moment (like a split second), and THEN move the mouse to rotate or pan, everything works fine. Basically it has to do with the view jerkily "jumping" while I'm panning and rotating around my scene. So I've only been using Daz Studio for about a month, and I love it, but this one weird issue is making the program a nightmare to use. ![]()
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