![]() ![]() ![]() It's a neat twist and introduces a level of strategic depth. To further increase the appeal factor, the game includes an element of character customisation - for each individual Astro Boy meets (some 50 exist in the game), he is rewarded with a skill point to assign to any one of his abilities (Life, Punch, Laser, Shot, Jets, Sensor). Astro Boy's eight main levels effectively alternate between ground-based brawling and high-flying shooting, but each offers novel, unforeseen situations (such as time travel) populated by equally original opponents that both test the GBA's technical ability and keep your progress interesting. Practice is what you'll need to get to grips with controlling the boy robot, but this is so tightly and expertly implemented that you'll soon be unleashing android justice with intuitive ease. Thankfully for us, he's far too busy protecting Metro City from all that is evil to make it to football practice. He can perform special moves for multi-enemy disposal. He's got a back-mounted machine gun, a laser-firing finger, and a plasma cannon stashed in his forearm. He can bring down adversaries ten times his size with a lightning combination of fist and feet. Now I'm no football expert, but unless humans also radically evolve over the next half-century we're facing a defeat of catastrophic proportions.Ĭonsider, for a moment, Astro Boy's abilities. According to the boffins in white coats, the first true human versus robot football match is still some 45 years away. ![]()
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